Academic Honesty
Fundamental principles for knowledge discovery and innovation

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Interactive Examples

Click below to test yourself on citation and referencing techniques (based on an idea by Indiana University).

Example 1 (of 12)

Source text

Good video games give people pleasures. These pleasures are connected to control, agency, and meaningfulness. But good games are problem-solving spaces that create deep learning, learning that is better than what we often see today in our schools. Pleasure and learning: for most people these two don't seem to go together. But in fact, good video games are hard work and deep fun. So is good learning in other contexts.

Quoted from page 10 of Gee (2007) Good video games and good learning: Collected essays on video games, learning and literacy

Extract from Zoe's assignment

Good games are problem-solving spaces that create deep learning, learning that is better than what we often see today in our schools.


Reference list

Gee, J. P. (2007). Good video games + good learning: Collected essays on video games, learning, and literacy. New York: Peter Lang.

Zoe is writing an assignment about video games and learning. Read the source text and extract from her assignment above.

Has Zoe adequately followed the conventions of citation and referencing?

Feedback

In this situation, Zoe has quoted someone else’s words without appropriate acknowledgement. Even though the source is listed in the reference list, Zoe still needs to: 1) add quotation marks around the quoted words; 2) add an in-text citation; and 3) indicate the page number of the quoted words.